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Access menu orc 980
Access menu orc 980






access menu orc 980

This is vanilla, kill-em-all elimination. This isn’t DayZ or the Division’s dark zone, where there are advantages and disadvantages to attacking another player. Like its older brothers, Battlegrounds wastes no energy or thought by leaving it up to you whether to team up or kill people you meet. In this case, “safe zone” means somewhere you can exist where the game won’t zap you for standing around, as opposed to an actual place of safety. A circle on your map denotes the next safe zone (and a red area denotes a place about to be bombed by planes). Within minutes, the game starts warning you to move. Backpacks and helmets have different levels, clearly stated when you stand by them, allowing you to hold more or withstand more damage if you get shot in the bonce, something that’d otherwise straight-up kill you. If you drop into a peaceful area with no other ‘contestants’ you’ll easily survive long enough to find a good firearm, and possibly even a scope, special magazine, or some other kind of attachment. The rush for these weapons isn’t as frantic as in H1Z1, I found. There are first aid kits and grenades of differing types, as well as clothes and the obligatory motorcycle helmets, but what you really want is a good old-fashioned AK, or an M16. Once you’re out and soaring through the air, the desire is to find a place with equipment and supplies.

access menu orc 980

You can mute the whole place as soon as you appear, and I suggest that you do. It is like some chemistry genius filtered and distilled all the toxicity from online gaming into a single aluminium cylinder. There’s bad singing, racial slurs, meaningless squealing.

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The trademark title of the game puts everything in capitals – PLAYERUNKNOWN’S BATTLEGROUNDS – as if the game itself is shouting at you, a fitting moniker for a game in which all players spend the first 30-60 seconds in the plane screaming at each other like a bus full of children on their way to a borstal. The first major challenge is making it through the airplane ride. Seeing where people drop and picking your own safe and uncrowded landing spot is the first major challenge. Depending on what you’ve picked on the menu screen, you’re all either fighting solo or murdering it out in groups of two or four. After a gathering screen, you are thrust onto a plane with 99 other players, where you’ll skydive out onto the 8km x 8km island below. It’s just another shooter on a big map.Īs such, there isn’t much to explain. There’s absolutely nothing here of novelty. But if you’re hoping for something a little fresh from one of the format’s experienced progenitors, turn now and walk sadly away. This is PlayerUnknown’s Battlegrounds, the new ‘Battle Royale’ game from Bluehole and Brendan Greene, the developer behind Arma’s battle royale and H1Z1’s King of the Hill. Oh well, I figured, there are less interesting ways to go. If I didn’t reach the safe zone soon – marked by a white circle on the mini-map, I’d be dead. I kicked and swam, even as the electric field overtook me and my screen started to slowly bleed. Having just dodged a player driving by in his jeep, I was now going to die of wounds slowly inflicted over time by the game itself, simply for not being in the right place. A huge electric field looms up behind me, sparkling and fizzing and nipping at my heels as I swim for my life.

access menu orc 980

I’m halfway across the river when the net starts closing in. This week, the competitive murderfields of PlayerUnknown’s Battlegrounds. Every week we dump Brendan out the back of a plane and into the hotbed of gunfire that veterans know only as ‘early access’.








Access menu orc 980